Opening of Patrick Dougherty Installation

March 22nd, 2011

Reverse Pygmalion

March 20th, 2011

This is for Aaron, Lauren, and Torsten’s group. I thought of your project while reading this from the street theatre article I posted earlier.


Your idea of putting constraints on movement to explore what that might mean fits in well with this idea.  If there is a continuum between augmenting movement (on one end) and completely constraining movement (on the other end)–then the latter would be to completely constrain the body so it cannot move at all. To create a mannequin or statue of the subject of the body. This imposition of form upon natural movement implies a value judgment on the part of the designers of the constraints. The motivations behind constraint designs and the applications of the technologies used to constrain must be operating on principles of formation/deformation themselves.  I think a lot of interesting topics and ideas can be generated from these relationships.

Anyway, I thought your idea resonated to some degree with this idea of animate bodies and inanimate bodies revolving around the Pymalion myth and its reversal mode mentioned in the article.  Below are two suitable examples of the extremes on the continuum.

Peter in Full Body Cast

Peter in Full Body Cast

Mannequins, Mirrors, & Multimedia

March 19th, 2011

Does anyone have any connections/resources to access two or three mannequins for our project? Using them as loaners will be ok, but it would be nice if we could keep them and MOD them if necessary. I’m formulating a paper that looks at the relationships between the physical human form and mediated types of 3D human representation. The most important parameter (and fundamental principle if this idea merits any value and can added to my framework) is the importance of spatial scale between types is that they all be 1:1 scale. That is, any representation should be perceived as being the same relative size–like a mirror reflects the human body in a 1:1 ratio. This focus on the 1:1 ratio ties into my interests in leveraging the perceptual affordances of mirror world mixed reality spaces.

The mediated types of human forms include:

  • physical (mannequins, large puppets, actors, animatrons, robots, mirrors)
  • digital (video broadcasts of any physical types represented on a 2D display. Can include video of perspective paintings, shadow puppets, etc.)
  • virtual (computer graphics representations of any physical or digital types plus any graphics-based representations possible in engine).

For our project, I would love to do a little pilot-test for a fun illusion using:

  • a physical mannequin (local)
  • a video of an identical mannequin (remote)
  • several 3D models of an identical mannequin (virtual)
  • Mirrors, displays, and cameras would also be involved

As a starting point for staging ideas I’m reading “Street Theatre” (chapter 5 of Schneider’s: Vital Mummies: Performance Design for the Show-Window Mannequin).  Review of book: and the Street Theatre chapter on Scribd:

I will start tinkering with creating a small scale model of some config ideas that fit into and/or extend our current layout plan.  But if we cannot find easy access to mannequin’s then probably use something more simplified/abstract. Like maybe copy esteban’s idea and make an anthroDipyramid out of cardboard, chicken wire, and Papier-mâché: . or any other interesting anthropormorphic shapes/objects/clusters.


It would also be rad if we could get:

— some mirrors, mounting tape/squares, and a glass cutter. I can start with a couple dozen 1’x1′ squares or maybe a half dozen cheap 1’x4′ upright wall mirrors.

— two large (hXw) but thin (d) wall mountable displays with low profile cable management options would be great too–but just to borrow.

— 4 ipads.

— some of this:

Paint Sound Sculptures

March 16th, 2011

Here’s an interesting project that was done as a campaign for a new Cannon printer…

Michael Oliveri

March 14th, 2011

Oliveri has plenty of stuff that integrates nature into his work.

Getting warmer…

March 11th, 2011

Chet Udell Video Documentation

March 9th, 2011

Chet Udell talk: Soundscape Composition/Acoustic Ecology, March 8, 2011 (click on the picture above to see the video).

Chet Udell workshop: Intro to PD and Interactive Audiovisual Systems, March 8, 2011 (click on the picture above to see the video).

Chet Udell’s website:

If you are looking for something fun to do at the end of spring break…

March 8th, 2011

I would love to see you all at my Advanced Placement students’ art exhibit, YOUNGBLOOD, on the 18th, 19th, or 20th!  There will be a wide variety of 2D, 3D, and video works to marvel at.  Come check us out if you are in town.

Proposed Prosthetic Performance Project Presentation

March 7th, 2011

Debilitated_Performances – OUR PRESENTATION PDF


This project examines the notions of beauty and performance in relation to prosthetics and the human body. Adaptation and creative exploration are inspired through processes in which natural body movement is made unnatural. These ideas are revealed as part of a music and dance performance in which customized prosthetics impede movement of the human body.




New Field of Sound Ecology at Purdue

March 7th, 2011

An article in Purdue Today from March 1, 2011 describes Brian Pijanowski’s (visiting class on March 22) efforts to develop a new scientific field– Sound Ecology– at Purdue.